#pragma once

/*
* This is the main game screen
* It is the top of the scene graph for when the game is being played
*/
//#include <windows.h>		// Header File For Windows

#include "Screen.h"
#include "Board.h"
#include "Muncher.h"

class GameScreen : public Screen
{
public:
	Board * board;
	Muncher * player1;

private:


public:
	GameScreen();
	virtual ~GameScreen();

	void Draw();
	void Update(double frameTime);

protected:

};
